Publications
Yucel, I. (2010). Talking over the crowd: A Discourse Analysis on Comments from Special Topic Blogs. American Sociological Association: 2010 Annual Meeting, Altanta, GA , August 14-17.
Yucel, I., Clark, S. (2010) Using Intelligent Software Agents to Support Prescience-Oriented Education. Symposium for Teaching and Learning with Technology, University Park, PA, March 27.
Tapia, A., Colibraro, M., Ward, B., Yucel, I., Hoffman, B., & Pursel, B. (2008). Gaming and Virtual Worlds panel. Presented at the College of Information Sciences and Technology Graduate Symposium, University Park, PA, January 31, February 1.
Tapia, A., Seif El Nasr, M., Yucel, I., & Ward, B. (2008). Gaming For Girls: An Action-Research Intervention. Paper presented at Playing To Win: The Business and Social Frontiers of Videogames, University Park, PA, April 4-5.
Tapia, A., Seif El-Nasr, M., Yucel, I., Zupko, J., & Maldonado, E. (2007). Engaging Passion for Computing: Using Virtual Gaming Environments to Motivate Girls to Follow IT Career Paths. Paper presented at the Richard Tapia Celebration of Diversity in Computing Conference, Orlando, FL, October 14-17.
Tapia, A., Seif El-Nasr M., Zupko, J., Yucel, I., & Maldonado E. (2007). Building Virtual Spaces: Games as Gatekeepers for the IT Workforce. IFIP WG 8.2/9.5 Conference on Virtuality and Virtualization The International Federation for Information Processing (IFIP) Working Group 8.2 on Information Systems and Organizations and 9.5 on Virtuality and Society. July 29-31.
Seif El-Nasr, M., Yucel, I., Zupko, J., Tapia, A., and Smith, B.K. (2007). Middle-to-high School Girls as Game Designers—What Are the Learning Implications? In Proceedings of the 2nd Annual Microsoft Academic Days Conference on Game Development in Computer Science Education (pp. 54-58), Orlando, FL, Feb 22-25.
Yucel, I., Zupko, J., & Seif El-Nasr, M. (2006). Using Game Modding to Promote and Provide Basic IT Skills to a Female Audience. Games, Learning, and Society Conference, Madison, WI, June 15-16.
Yucel, I., Zupko, J., & Seif El-Nasr, M. (2006). Education, IT, Girls, and Game Modding. International Journal of Interactive Technology and Smart Education, 3(2): 143-156.